Seth Jones Posted April 21, 2020 Posted April 21, 2020 We are trying to move our login system on our game server to use the oAuth API for logins. Does anyone know the best practice to use this? For example, we have a C# login server which checks tables for certain items, then we apply it to our player save file. Although, we use a custom C# .DLL to invoke a browser on the client side, then it receives a token and sends it to the login server.
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